There are three components in the Jifunzeni approach: content development, appropriate hardware solutions, and access to a content repository. All come together to provide a rich blended learning experience.
Working with local partners, the Jifunzeni process teaches basic learning theories, instructional design, prosumer quality media development (audio, video, images, multimedia), multimedia authoring, and storyboarding. The process is critical for sustainability and local ownership of the content design, development, and distribution.
The Jifunzeni team is committed to sourcing the most appropriate technology solutions for content development, content delivery, and alternative power sources. The team prepares user guides and design specifications, adapting them for individual user groups and contexts.
Members of the Jifunzeni family have access to the Jifunzeni repository – a searchable, online database of content. Built on the principle of give and get, members are encouraged to contribute to the repository at all levels of granularity – storyboards, images, video, audio files, learning activities, lessons, units, and complete courses. Members can access all levels of content (storyboards, etc.), modifying them for a specific language or training need.
Jifunzeni’s sustainability rests in its training of associates and establishment of strategic relationships with institutions, NGO’s and individuals involved in education and training with marginalized people in challenging settings.
Jifunzeni training is a complete system.
- First, it introduces project leaders into the Jifunzeni concept (eManuals, offline html training, access to multimedia resources).
- Second, it works with content experts and trainers to design instruction and resources that are Jifunzeni “friendly.”
- Third, it trains local participants to modify and / or develop contextually relevant materials (e.g. appropriate images, language, resources, etc.). The training recognizes that access to electricity and Internet vary. Further, it recognizes project participants have different degrees of prior experience with technology for education and literacy levels.